Video Game Law: Growth and Convergence in the Interactive Entertainment Industry
This article covers the first and second parts in a series about Video Game Law. There is a wealth of academic information on the topic of game law on the Internet, but my hope is to provide more practical legal insight in a way that could actually help a game developer or startup tackle some of these issues in practice and understand the lay of the land. As much fun as it is for lawyers like me to contemplate hypothetical issues like whether there is such a thing as rape in a virtual world like Second Life, these issues don't generally help people make games. The goal of this series is to give game makers a practical look at the legal issues that they should consider when running a game company. My clients don't pay me to wax philosophic about laws that don't exist yet, but I do spend a lot of time answering real questions that game makers face. This series of articles will share that insight with you.

Monday, July 21, 2008
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