Virtual Property Law — Game Law Series Part III
Virtual property is a topic that gets lots of attention from legal scholars. There is something intriguing about the lawlessness of virtual worlds. Second Life and World of Warcraft create places where people from every legal jurisdiction in the world can connect and share one virtual space. Most of the legal writing in this area focuses on which laws apply and whether traditional legal principles can be transfigured to apply to virtual worlds. As I have mentioned in earlier posts in this series, the focus of these articles is not the theoretical, but practical information for people who make games.

Monday, July 28, 2008
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